CONTACT.
Ready to play

A little clue. A shared thought.

  1. One Wordmaster chooses a secret word. Everyone sees its first letter and length.
  2. Guessers leave clues. If the prefix is E, describe ELEVATOR as “It takes you between floors.” Enter the answer privately.
  3. Recognize a clue? Call CONTACT! You cannot Contact your own clue. Privately type your answer and lock it in before the countdown ends.
  4. The Wordmaster gets one Block attempt per clue. A correct Block closes the clue. A wrong Block uses up that opportunity. The default window is 10 seconds.
  5. When the three-second countdown ends, answers are revealed. A match reveals one more secret letter. Old clues expire when the prefix changes.
  6. Know the secret word? Guess it anytime. A correct direct guess wins immediately, even during Contact. Using the secret as your clue answer also wins.
  7. Guessers play as one team. The Wordmaster wins only when every Guesser explicitly votes to forfeit.

Use dictionary words of 4–20 letters. No proper nouns, spaces, or punctuation. Words are checked against the same bundled English dictionary for every player.